I’m writing this in the wee hours of the morning, when I’m supposed to be sleeping since I have another early day in a few hours. But I’m still doing this since Katamari Damacy deserves this post.
Games today generally sport beautiful 3-D or airbrushed images in their cover cases, just to showcase the graphic wonders it possesses (or, in the case of MMORPGs, what they lack); but like a sore thumb amongst other mediocre gloved thumbs, Katamari Damacy sports a cow and a rainbow. And a clump of junk that is the center of Katamari Damacy’s gameplay.
It’s like conveying a message of peace. It’s like saying, "Hey minna (to the uninitiated, it’s "everyone", in Japanese)! Let’s join hands together and make the biggest, meanest clump of junk!"
Now on to the nitty-gritty part, a review of the sequel We Love Katamari (since I have yet to lay my grubby paws on the first game T.T). Just click on the screenshots to enlarge:
Gameplay: You play as The Prince, who was unlucky enough the have The King of All Cosmos–a seemingly drunk, eccentric and sarcastic God–as father. Unfortunately your bastard dad accidentally broke the stars and planets in the Cosmos, and as a way of saying sorry to the Universe, his son–you–is being tasked to make huge clumps of junk by rolling a katamari sphere, making it bigger in order for you to have even larger objects stick to it, until it snowballs to a sphere as tall as a twenty-foot building, even larger. You get to stick everything, cars, people, cows, bonfires, ramen, cats, notebooks, thumbtacks, houses, trees, the Rain God, mice…the list can go on and on. In other words, if you’re seething mad against one person or a group of persons, you can go play Katamari Damacy and imagine that you’re rolling them into the katamari and stick cars, people, cows, bonfires, ramen, cats, notebooks, thumbtacks, houses, trees, the Rain God, mice etc. etc. over them, crushing them to death as they flail in futility. Nice.
In this here screenshot, we see a helluva big sumo which looks like he’s going to eat the poor sod over there. He will, if he’s big enough to absorb the dude. You heard it right. Absorb. In that particular mission, you roll up a pathetically small sumo instead of a katamari, and he will grow bigger and bigger as he rolls over and absorbs the food lying on the street, the park, on the car, grass, school…you get the drift. Then at some point he will grow big as hell and absorb people too; he’ll need to grow big in order to knock down the master sumo waiting for him down the street.
DIsturbing. XD
One of the hilarious things about the game as well is the nonsensical dialogue. In We Love Katamari, the dialogue centers on fanservice and self-reference: fans around the world convince the King of All Cosmos to go get them a katamari just to satisfy their petty whims; some random teacher wants a katamari to amuse her students, one just wants to see a big katamari, a grandpa wants to play videogames, and yet another bloke wants to light a big bonfire with a fiery katamari.
Graphics: Graphics? What graphics? Katamari Damacy sports BLOCKHEADs, fer godssake. High polygons? Low polygons? Middle Polygons? Katamari Damacy doesn’t worry it’s head off such flimsy details that clutter up gameplay of video games in general. The mediocre graphics is much suited to convey the general idea that the world is such a stupid thing, and we’re all welcome to trash it.
Sound: I have played We Love Katamari for a few weeks, and the soundtrack’s stuck in my head even today. The entire soundtrack sports swing, techno, J-pop, rock, ballad; it’s an eclectic mix of genres that make up the same level of eccentricity as the game, but they’re catchy as hell: DISCO PRINCE (capitalization intended) got my head nodding while I’m riding the bus to work, taking advantage of the fact that buses here are so crappy that they’re falling to pieces and that the shock absorber or whatever they call that contraption is non-existent. The prequel’s main theme, Katamari on the Rocks, is almost enough to make me shout Na na na na na na nana Katamari Damashii! except that I’m biting my lip to stop myself. XD The soundtack practically gets into your head, and is one of the major shining points in the game.
Replay: As of the moment, I still playing this game. And I’ve played it a dozen times already. The King of Cosmos also spouts off random wisdom, which I’ve come to incorporate into my life on a daily basis.
Overall Rating: 10/10. Just about the only game which will get this rating in my book. Shove off, Final Fantasy.
ROYAL RAINBOW!